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Arcade: Street Fighter 2 by Capcom


Street Fighter II: The World Warrior (ストリートファイターⅡ -The World Warrior-) is a competitive fighting game originally released for the arcades in 1991. It is the second entry in the Street Fighter series and the arcade sequel to the original Street Fighter released in 1987. It was Capcom's fourteenth title that ran on the CP System arcade hardware. Street Fighter II improved upon the many concepts introduced in the first game, including the use of command-based special moves and a six-button configuration, while offering players a selection of multiple playable characters, each with their own unique fighting style.

The success of Street Fighter II is credited for starting the fighting game boom during the 1990s which inspired other game developers to produce their own fighting game franchises, popularizing the genre. Its success led to a sub-series of updated versions (see below), each offering additional features and characters over previous versions, as well as several home versions. In 1993, sales of Street Fighter II exceeded $1.5 billion in gross revenues, and by 1994, the game had been played by at least 25 million Americans in homes and arcades. The video game console port to the Super NES sold 6.3 million units and remained Capcom's best-selling consumer game of all time until 2013, when it was surpassed by Resident Evil 5.

Street Fighter II follows several of the conventions and rules already established by its original 1987 predecessor. The player engages opponents in one-on-one close quarter combat in a series of best-two-out-of-three matches. The objective of each round is to deplete the opponent's vitality before the timer runs out. If both opponents knock each other out at the same time or the timer runs out with both fighters having an equal amount of vitality left, then a "double KO" or "draw game" is declared and additional rounds will be played until sudden death. In the first Street Fighter II, a match could last up to ten rounds if there was no clear winner; this was reduced to four rounds in Champion Edition and onward. If there is no clear winner by the end of the final round, then either the computer-controlled opponent will win by default in a single-player match or both fighters will lose in a 2-player match.

After every third match in the single player mode, the player will participate in a "Bonus stage minigame" for additional points. The bonus games includes (in order) a car-breaking event similar to another bonus round featured in Final Fight; a barrel breaking bonus game where the barrels are dropped off from a conveyor belt above the player; and a drum-breaking bonus game where drums are flammable and piled over each other. The bonus games were removed from the arcade version of Super Street Fighter II Turbo (although they are featured in the Game Boy Advance version).

Like in the original, the game's controls uses a configuration of an eight-directional joystick and six attack buttons. The player uses the joystick to jump, crouch and move the character towards or away from the opponent, as well as to guard the character from an opponent's attacks. There are three punch buttons and three kick buttons of differing strength and speed (Light, Medium and Heavy). The player can perform a variety of basic moves in any position, including grabbing/throwing attacks, which were not featured in the original Street Fighter. Like in the original, the player can perform special moves by inputting a combination of directional and button-based commands.

Street Fighter II differs from its predecessor due to the selection of multiple playable characters, each with distinct fighting styles and special moves. A bug in the game's code enabled the player to "cancel" during the animation of some moves by performing another move, allowing for a combination of several basic and special moves. This "combo" system was later adopted as a standard feature of fighting games, and was expanded upon in subsequent Street Fighter installments.

Street Fighter II is regarded as one of the most influential video games of all time, and the most important fighting game in particular. The release of Street Fighter II in 1991 is often considered a revolutionary moment in the fighting game genre. It featured the most accurate joystick and button scanning routine in the genre thus far, allowed players to reliably execute multi-button special moves (which had previously required an element of luck), and its graphics took advantage of Capcom's CPS arcade chipset, with highly detailed characters and stages. Whereas previous games allowed players to combat a variety of computer-controlled fighters, Street Fighter II allowed players to play against each other. The popularity of Street Fighter II surprised the gaming industry, as arcade owners bought more machines to keep up with demand. Street Fighter II was also responsible for introducing the combo mechanic, which came about when skilled players learned that they could combine several attacks that left no time for the opponent to recover if they timed them correctly. Its success inspired a wave of other fighting games, which were initially often labelled as "clones",[41] including popular franchises such as Mortal Kombat, Killer Instinct, Virtua Fighter, and Tekken.

Street Fighter II was also responsible for revitalizing the arcade video game industry in the early 1990s, to a level of popularity not seen since the days of Pac-Man in the early 1980s; it was the best-selling arcade video game by far since the golden age of arcade video games. Its impact on home video games was equally important, with its release being a major event that boosted sales of the Super Nintendo Entertainment System. Since then, many of the best-selling home video games have been arcade ports.

The game was also responsible for popularizing the concept of direct, tournament-level competition between two players. Previously, video games most often relied on high scores to determine the best player, but this changed with Street Fighter II, where players would instead challenge each other directly, "face-to-face," to determine the best player, paving the way for the competitive multiplayer and deathmatch modes found in modern action games. Another impact it had on the gaming industry was the concept of revisions, with Capcom continuously upgrading and expanding the arcade game instead of simply releasing a sequel, paving the way for the patches and downloadable content found in modern video games.

Splatterhouse 2 by Namco


Splatterhouse 2 is a sidescrolling beat 'em up video game released in 1992 on the Sega Mega Drive/Genesis home video game console published by Namco. It is the sequel to Splatterhouse.

On August 4, 2008, the game was released on the Wii Virtual Console in North America. It is the first and the only ESRB M-rated game to be released for the Virtual Console. The game was included as an unlockable extra in the 2010 remake.

Three months have gone by since the events of the first game. The Terror Mask, which has reformed after breaking at the climax of the first game, appears to Rick and repeatedly tempts him to "go back to the house", telling him that Jennifer "doesn't have to die". It closes by telling Rick "You need me". Rick succeeds in rescuing Jennifer, and the House sinks into the bottom of the river.

Splatterhouse 2 features gameplay very similar to the first game. The player controls Rick through eight different stages, each two-dimensional. Rick's attacks remain largely unchanged, able to punch, kick, jump kick, and slide kick, as well as use several weapons scattered throughout the levels. Each level features a boss at the end, often a grotesque monster. New additions to the gameplay include a difficulty setting and a password system for the English version (Japanese version lacks a password feature), taken from Splatterhouse: Wanpaku Graffiti.

RoboCop Versus The Terminator by Virgin


RoboCop Versus The Terminator is a video game released for a number of platforms and is based on the RoboCop and Terminator franchises.

The Mega Drive/Genesis version, which was the original lead development of the game and was programmed by Virgin Games USA making use of David Perry's Mega Drive/Genesis engine, is loosely based on the 1992 four-issue comic book mini-series of the same name.

Set years after RoboCop's invention, the story involves SAC-NORAD contracting Cyberdyne Systems on building Skynet. Cyberdyne used RoboCop's technology in creating Skynet. When activated, Skynet becomes self-aware and launches a war against mankind. In the future, Skynet sends several Terminators back to the past to cripple the Resistance. After destroying one of the Terminators, RoboCop proceeds to Delta City, where he confronts RoboCain.

After RoboCain was destroyed, RoboCop battles his way to the OCP building, where he defeats all the Terminators. After defeating an ED-209 unit reprogrammed by the Terminators, RoboCop plugs himself into a console. Unknown to him, RoboCop gave Skynet information it can use. This ends up with RoboCop falling into a trap. In the future, RoboCop assembles himself, where he battled in the Terminator-infested future and destroyed Skynet.

Boogerman A Pick and Flick Adventure by Interplay


Boogerman: A Pick and Flick Adventure is a 2D platform video game created by Interplay Entertainment and released for the Sega Mega Drive/Genesis in 1994 and later on the Super Nintendo Entertainment System (SNES) in 1995. The Genesis version was also released on the Wii Virtual Console in North America on November 24, 2008 and in Europe on December 12, 2008. The game's lead character also made a cameo appearance as a playable character and the rival of Earthworm Jim in Interplay's ClayFighter 63⅓.

One dark and stormy evening, the civic-minded Professor Stinkbaum was working in his lab where he was secretly building a machine that would save the world from pollution by transporting it to a place he called Dimension X-Crement. That same evening, eccentric millionaire Snotty Ragsdale paid a visit to the lab to investigate this project and find out how such a thing was possible. He wasn't too sure about the machine's purpose. When the machine was activated, a cloud of pepper was inhaled through the nose by Ragsdale, causing him to let out a mighty sneeze. The power of said sneeze broke the machine. As a result of it breaking, a portal opens from it. Just then, a mysterious giant arm pops out of the portal and steals the machine's main power source. In response to this danger, Snotty rushes into the men's room to change into his alter ego, the mighty Boogerman! After doing so, he jumped into the portal to pursue the arm to learn the reason for the theft it had committed.

The gameplay of Boogerman operates as a simple side-scroller, with burp/fart ammunition, as well as booger ammunition. There are 20+ different levels, as well as a final boss battle. Each level consists of a slight puzzle to finish to the end, and to accomplish this it is necessary to defeat foes, unique to each level. Following this boss battle is a fun "sandbox" playable credit scrolling, as you are able to "fly-fart" with unlimited fuel (something you are not able to do during normal gameplay).

The protagonist of Boogerman: A Pick and Flick Adventure was awarded Grossest Character of 1994 by Electronic Gaming Monthly. The website IGN nominated Boogerman the third worst character name in a 2007 list.

Alien Soldier by Sega


Alien Soldier (エイリアンソルジャー?) is a side-scrolling run and gun video game developed by Treasure for the Sega Mega Drive. The game was released in Japan and Europe, but not physically in the US (one of the few to be released in this pattern), but it can be rather expensive due to its rarity in either region. The game was playable in America on the Sega Channel cable service and has been reissued for PlayStation 2 as part of the Sega Ages Treasure Box disc. The Sega Ages version, whose disc also includes Treasure's Gunstar Heroes and Dynamite Headdy, exceeds the Mega Drive's intrinsic sprite display limit, which eliminates slowdowns or missing graphics during busy scenes (e.g. boss fights with many explosions). Also, the player can select either the sprite-based pixelated graphics of the original game or a new mode that uses certain filters to produce a high-resolution look. The game was re-released again on the Nintendo Wii's Virtual Console download service in Japan on October 9, 2007, in Europe on November 2, 2007, and North America debut on November 5, 2007.

The game is listed in Guinness World Records Gamers Edition 2010 under the category "Most boss battles in a run and gun game".

The catchphrases seen on the title screen, "FOR MEGADRIVERS CUSTOM" and "VISUALSHOCK! SPEEDSHOCK! SOUNDSHOCK! NOW IS TIME TO THE 68000 HEART ON FIRE!", describe the game's technical prowess for the Mega Drive hardware, at the core of which is the Motorola 68000 CPU.

Alien Soldier is unique among side-scrolling shooters in that, instead of long levels with several minor enemies before reaching the boss, the levels are notably short and easy before reaching a boss. This results in the game being mostly boss fights. The game has 25 levels and 31 bosses in total, and two difficulty levels, Supereasy and Superhard. The difficulty of the two levels is largely attributable to the lack of continues (and password-based "saving") available in the Superhard game, which is enabled by default.

The top of the screen is dominated by a status bar which gives information about the player current and maximum health, the current and maximum energy of the selected weapon and the current and maximum health of the boss of the stage.

The player can alter the status bar at the beginning of the game to show each details either in numerical format, a bar format, a series of "????", or a combination of the three. If the player wants more challenge, it is possible to make all of the details to be "????", thereby denying any visual information of the health of the player, weapon energy and the health of the boss. Similarly, if the player wants to be more careful, the player may change the status bar to give numerical details so as to know exactly how much health and energy remains.

Another feature is that if the player were to be hit by an enemy or projectile that would have been fatal, the player's current health will always be reduced to 1 first. The player will only die if he gets hit thereafter, reducing health from 1 to 0. This, in a way, gives the player a second chance to recover and continue with the game.

Smash T.V. by Acclaim/Flying Edge/Probe/Williams


Smash T.V. 1992 Acclaim Flying Edge Probe Williams EU-US en

RoboCop 3 by Acclaim/Flying Edge/Ocean


RoboCop 3 is a 1993 video game published by Ocean. It is based on the movie of the same name. The NES edition of RoboCop 3 is a traditional single-player, side-scrolling game with a storyline and background that loosely follows the film. A unique, memorable feature is the fact that each of RoboCop's body parts has a separate damage rating. Heavily damaged parts can result in "malfunctions," such as erratic firing (if the arm holding the weapon is damaged) or difficulty walking (if legs are damaged). The player has the opportunity to repair RoboCop's parts between levels. Within PAL-A regions, it was only released in Italy.

The Super NES edition of RoboCop 3 is also a traditional single-player side-scrolling game. It was developed by Ocean Software and had what many considered to be extremely difficult gameplay. It was largely critically panned upon release. Flying Edge (a subsidiary of Acclaim Entertainment) would later port this version to the Sega Mega Drive/Genesis, Sega Master System and Sega Game Gear.

R.B.I. Baseball 94 by Atari/Tengen


R.B.I. Baseball 94 1994 Atari Tengen EU-US en

Spider-Man Animated Series by Acclaim/Western Technologies


Spider-Man is a side-scrolling action game developed by Western Technologies and published by Acclaim and LJN in 1995, incorporating elements from the critically acclaimed 1990s Spider-Man cartoon series. The game was released for the Sega Mega Drive/Genesis and the Super Nintendo Entertainment System. The two versions of the game have the same basic story but have gameplay, level, and enemy differences.

The gameplay was similar to most titles of this decade, it was a side-scrolling action platformer. The game features six levels in the SNES version: a Laboratory, Construction Zone, Brooklyn Bridge, Coney Island, a showdown in J. Jonah Jameson's Penthouse, and Ravencroft Asylum, and 5 in the Genesis version: Laboratory, Coney Island and the Funhouse, The Deconstruction Zone, The Mean Streets of the City, and The Ravencroft Prison for the Insane.

The story is about four of Spider-Man's enemies escaping from Ravencroft prison, namely Dr. Octopus, The Green Goblin, Alistair Smythe, and the Alien Spider Slay and it's up to Spider-Man to stop them before they wreck New York City.

Fatal Fury King of Fighters by SNK/Takara


Fatal Fury: King of Fighters (餓狼伝説 ~宿命の闘い~ Garō Densetsu Shukumei no Tatakai?, "Fatal Fury: The Battle of Destiny") is a 1991 head-to-head fighting game released by SNK for the Neo Geo arcade and home platforms. Fatal Fury was SNK's first fighting game for the Neo Geo system and served as the inaugural game in their Fatal Fury series, as well as the first game to depict the fictional "King of Fighters" tournament (which became the basis for the later The King of Fighters games). Many of SNK's mainstay characters, including the Bogard brothers Terry and Andy, friend Joe Higashi, and their nemesis Geese Howard, made their debut in this game.

The gameplay follows the typical formula of most fighting games: the player competes against their opponent in best two-out-of-three matches. The play controls consists of an eight directional joystick and three attack buttons: punch, kick and throw. Each of the playable character has special techniques that are performed by inputting specific commands and combination with the joystick and buttons. The input methods for special moves are shown to the player during the course of the game (after every bonus round), as opposed to being given in an instruction card in the game's cabinet.

The most novel aspect of Fatal Fury were the addition of two-line battles. Many stages featured two rows, a background row and a foreground row. Players can change between rowsat enemy time other than the Single-Player mode, where in almost all fights, you have to wait for the CPU opponent to change rows before you can. You are not required however to do so.

When a second player joins during the middle of a one player fight, instead of postponing the current battle for a match between the two players, the game will make both players team-up against the current CPU opponent in a two-on-one match before their battle takes place.

After every second match in the single player tournament, the player will participate in a bonus round mini-game involving an arm wrestling match against a machine. The player must tap the A button rapidly to win these mini-games.
Plot

The plot of Fatal Fury centers around a martial arts tournament known as the "King of Fighters" tournament, held in the fictional American city of South Town and sponsored by local crime boss Geese Howard. Ten years prior to the events of the game, Geese murdered a rival martial artist named Jeff Bogard who was on his trail. Now, Jeff's sons, Terry and Andy, along with their friend Joe Higashi, enter the tournament to get their revenge on Geese.

The Mega Drive/Genesis version was released in 1993, published by Sega in Japan and by Takara in North America. This version removes the characters of Hwa Jai and Billy Kane from the roster, relegating them to background cameos. Instead, the player faces against the other two main characters during the course of the single-player mode. This version allows both players to play as the CPU-controlled characters in the game's Versus Mode (with Geese Howard available via a cheat code).

The Duel - Test Drive II by Accolade/Ballistic/Distinctive Software


The Duel: Test Drive II is a racing game developed by Distinctive Software and published by Accolade in 1989. It is the second entry in the Test Drive series of video games.

Like the original Test Drive, the focus of The Duel is driving exotic cars through dangerous highways, evading traffic, and trying to escape police pursuits. While the first game in the series had the player simply racing for time in a single scenario, Test Drive II improves upon its predecessor by introducing varied scenery, and giving the player the option of racing against the clock or competing against a computer-controlled opponent.

The player initially is given the opportunity to choose a car to drive and a level of difficulty, which in turn determines whether the car will use an automatic or manual transmission—the number of difficulty options varies between gaming platforms. Levels begin with the player’s car (and the computer opponent, if selected) idling on a roadway. Primarily these are two to four lane public highways with many turns; each level is different, and they include obstacles such as bridges, cliffs, and tunnels in addition to the other cars already on the road. Each level also has one or more police cars along the course.

The goal of each level is to reach the gas station at the end of the course in the least amount of time. Stopping at the gas station is not mandatory, and one could drive past it if inattentive. The consequence of not stopping results in running out of gas, and thus losing a car (life). The player begins the game with 5 lives, one of which is lost each time that the player crashes into something. If the player completes a level without crashing or running out of gas, then he or she is awarded a bonus life. In addition to losing a life, crashing adds thirty seconds to the player's time. Cars could crash into other traffic or off-road obstacles such as trees; they could crash by falling off the cliff on one of the mountain levels, or they could sustain too much damage by staying off the roadway for too long on the flatland levels. Players could also lose a life when using a manual transmission by redlining and consequently blowing the engine. Crashing into a police car instantly ends the game, regardless of the number of lives the player has left.

Police cars appear in every level, and if the player is driving faster than the speed limit when encountering one of them, the police car will follow in pursuit. If at any point while being pursued the police car is able to pass the player’s car, the player is forced to pull over and receives a ticket stating the offense and the speed of the vehicle. While this doesn’t cost the player a life, it does take away valuable time. Players can avoid being pursued by police by slowing down before encountering them, anticipating them through the aid of a radar detector, which comes standard in all vehicles in the game.
Vehicles

In the standard version of Test Drive II, the player has the option of using one of two vehicles (three in the 1992 console versions of the game). These vehicles are presented at the beginning of the game with technical specifications, including top speed, torque, and acceleration rates. The cars included a Porsche 959 and a Ferrari F40. The third car is a Lamborghini Diablo.

For non-console versions, Accolade later released two data disks, which included more playable cars. These were released on many platforms.

The Supercars car disk included cars from the previous game in the series, some in slightly different versions including the Corvette ZR1 and the Lotus Turbo Esprit.

The Musclecars car disk included five muscle cars from the 60's including a Camaro ZL-1 COPO, Mustang Shelby GT500, Pontiac GTO and a Dodge Charger Daytona.

Super Off Road by Accolade/Ballistic/Tradewest


Ivan 'Ironman' Stewart's Super Off Road is an arcade video game released in 1989 by Leland Corporation. The game was endorsed by professional off road racer Ivan Stewart. Virgin Games produced several home versions in 1990. In 1991, an NES version was later released by Leland's Tradewest subsidiary followed by versions for most major home formats, including NES, Sega Genesis, SNES, Amiga and MS-DOS.

In the game, up to three players (four in the NES version through use of either the NES Satellite or NES Four Score) compete against each other or the computer in racing around several top-view indoor off-road truck tracks of increasing difficulty. There are eight different tracks (twelve in the SMS version and sixteen in the SNES) and 99 races altogether. All races are raced more than once. First place results earn the player points to continue in the championship and money with which to upgrade their truck or buy more nitro. The goal is to reach the end of the season with the most money earned. Continues are available but whereas players can get extra money in the arcade version, in the home versions, the player's money is reset to zero. This is one of the first games where the player could upgrade his or her vehicle by earning points or money (although in Atari Games' Sprint series, one could upgrade their racer using wrenches), a system that is used in many racing games today.

Shining Force II by Sega/Sonic Software Planning


Shining Force II (シャイニング・フォースII 古えの封印 Shainingu Fōsu Tsū: Inishie no Fūin?, lit. "Shining Force II: The Ancient Seal"), is a tactical role-playing game for the Mega Drive/Genesis console developed by Sonic! Software Planning in 1993. The storyline is not directly connected to the original Shining Force, although a Game Gear title Shining Force Gaiden: Final Conflict links the two games' plots.

The game is much longer than the first, and more free-roaming. There is no chapter system, so the player can return to previously visited parts of the world. There are also two different ways of promoting many characters.

Shining Force II is a tactical role-playing game. The player assumes the role of the Shining Force leader, Bowie. When not in combat, the player can explore towns and other locales, talk with people, and set the members and equipment of the army. Some towns have a headquarters where the player can inspect and talk with his allies. While roaming through town or moving throughout the world, one can find both visible and hidden treasures and interact with certain objects.

Each ally unit is represented by a character with a background and personality. Some of these characters are hidden, requiring specific events to occur before they will join the force. Each ally unit also has a class, which defines the abilities for that unit. These abilities range from what type of weapons they can use to what kind of spells they can learn. Units can become stronger by fighting enemies and performing various actions which gives them experience points (EXP), which allow them to gain levels. Once a unit reaches level 20, that character has the ability to advance to more powerful class through promotion. Some characters have two different classes they may be promoted to, one of which is only accessible using a special hidden item.

Battles take place on a square grid, and each unit occupies a single square. Battle is turn-based. Each turn, a character can move and perform one action: either attack, cast a spell, or use an item. Some commands, such as equipping or dropping an item during the turn, do not count as actions.

The battle is won if all enemies are defeated, or if the enemy commander is defeated. If Bowie is defeated in combat or withdraws, the battle is lost and the player is returned to the nearest town, where he can recover his allies and fight the same battle again.

In a shrine south of Granseal Castle, a thief named Slade unwittingly breaks the power of a magic seal by stealing the jewels of Light and Darkness; this unseals the demon king Zeon trapped therein. The following day, King Granseal falls sick when he is attacked by an unknown creature and Sir Astral, the court's advisor, along with his apprentices, Bowie the squire, Sarah the healer and Chester the knight, investigate these events at the castle. They find that the door to the Tower of Ancients has been unlocked and stands open.

Greeting their arrival in the tower are devils named "Gizmos" springing forth to attack, though their ultimate intentions are unknown. Upon their defeat, the Gizmo that appears to be the leader flees. It is discovered thereafter to have possessed King Granseal. Sir Astral and the nascent Shining Force visit the king, finding him possessed. Sir Astral exorcises the demon, which promptly flees. The Minister, in place of King Granseal who is looking over a fainted Astral, then orders the slaying of the Gizmo by a platoon of Granseal's soldiers.

When the true danger of the opened door is realized, the Shining Force must fight against the invading armies of Zeon to find the Holy Sword and the stolen jewels so that they may once again defeat and reseal the Devil King Zeon in Arc Valley.

Strider by Capcom/Sega


Strider, released in Japan as Strider Hiryū (ストライダー飛竜?) is a 1989 side-scrolling platform game released for the CP System arcade hardware by Capcom. It became one of Capcom's early hits before Street Fighter II, revered for its innovative gameplay, diverse and unique music, and multilingual voice clips during cutscenes (presented in English, Japanese, Mandarin and Russian).

Strider is set in a dystopian future in the year 2048, where a mysterious dictator known as the "Grandmaster" rules over the world. Hiryu, the youngest ever Super A Ranked member of an organization of high-tech ninja-like agents known as the "Striders", is alone tasked with the Grandmaster's assassination. Hiryu begins his mission by infiltrating the Grandmaster's capital at the Kazakh Soviet Socialist Republic.

The controls of Strider consist of an eight-way joystick and two action buttons for attacking and jumping. The player controls Hiryu himself, whose main weapon is a tonfa-like plasma sword known as "Cypher". He can perform numerous acrobatic feats depending on the joystick/button combination used. Pressing the jump button while Hiryu is standing still will cause him to do a regular vertical jump, while pressing the jump button while pushing the joystick left or right will enable him to do a cartwheel jump. Hiryu can also slide under or through certain obstacles and enemies by first crouching down and then pressing the jump button. As well as his sliding move, both jumps can also be used to destroy weaker opponents. Hiryu is able to latch onto certain platforms, and climb across walls and ceilings using a metallic hook. While running down a sloped surface, Hiryu can gain enough momentum to allow him to do a longer cartwheel jump than usual.

Numerous power-ups can be obtained from item boxes carried by certain enemies. These includes an extension to Hiryu's attack range that lasts for one hundred slashes, two types of health aids (represented by the kanji used to write Hiryu's name: 飛 and 飛竜), a max health extension (represented by the kanji 竜, the second character in Hiryu's name), an extra life, and a power-up that not only makes Hiryu invulnerable to attack but also increases his own attack abilities via shadow images of himself for 15 seconds. Hiryu can also summon robotic companions known collectively as "options" that help him fight enemies. These consist of up to two mushroom-like droids, a saber-toothed tiger and a hawk, known individually as Option A, B and C respectively.

The game has five stages: the Kazakh Soviet Socialist Republic (called "St. Petersburg" during the arcade game's attract sequence), the Siberian Wilderness, the Aerial Battleship Balrog (געלראב), the Amazonian Jungle, and the Grandmaster's lair itself, the Third Moon. Each of the stages is divided into a number of smaller sections, each with their own time limit and checkpoint location. The player has a three-point health gauge (which can be increased to five points with the health extensions. Hiryu will lose a life when either his health gauge is fully depleted, by moving him off the screen entirely (like falling into a bottomless pit) or when the game's timer reaches zero. It's Game Over when all of Hiryu's lives are lost, but the player can be given the opportunity to continue.

The arcade version of Strider was part of a three-way project conceived in a collaboration between Capcom and Hiroshi Motomiya's manga studio Moto Kikaku, which also included the Strider Hiryu manga by Moto Kikaku's Tatsumi Wada that was published in Kodansha's Comic Computique anthology in Japan, as well as the NES version of Strider. Kouichi Yotsui, director of the coin-op Strider (who is credited as Isuke in the game), was chosen for his experience with the CP System hardware while working as a background designer on Ghouls 'n Ghosts. The three projects were developed independently of each other.

The original arcade game soundtrack was composed entirely by female video game music composer Junko Tamiya, who was not credited for her work in the arcade version but was mentioned as part of the original arcade staff in some console adaptations. Early revisions of the arcade game were missing the unique music for the Aerial Battleship and Third Moon stages. In this version the music from the first stage of the game was repeated here instead.

Strider contains many different styles of themes that change dynamically throughout the game according to the stages and the situations on screen. These range from experimental and progressive futuristic sci-fi action themes to baroque, tribal and classical music pieces. Elements from the soundtrack have also been used in other Capcom games where Hiryu has appeared. These include the Marvel vs. Capcom series as well as other Strider related games.

Upon its release, EGM was impressed with the Genesis port, devoting portions of three separate issues to it awarding it with best video game of the year in 1990 and winner of their best graphics category. Brett Alan Weiss of All Media Guide called the Genesis port "a nice effort and a lot of fun for someone who likes to travel through a dark future Earth killing everything in his/her path with a giant sword", while also noting that "it does get a little repetitious [sic] using the same weapon over and over. Even so, this is an exciting game."

Strider is fondly remembered, having spawned numerous fansites and retrospectives. In 1992, Mega placed the game at 31st spot in their list of top Mega Drive games of all time. In 2010, UGO.com included Strider in their list of the 25 video games that need sequels. Also in 2010, Game Informer included it on the list of ten gaming franchises that should be revived, adding: "Imagine the sidescrolling insanity of the Metal Slug series, but replace grizzled soldiers with a badass ninja. That's Strider, and it's awesome." That same year, the game was included as one of the titles in the book 1001 Video Games You Must Play Before You Die. ScrewAttack named it as the best Genesis game ever made.

Samurai Shodown by Saurus/SNK/Takara


Samurai Shodown, known as Samurai Spirits (サムライスピリッツ Samurai Supirittsu?, Samu Supi in short) in Japan, is a competitive fighting game developed and published by SNK for their Neo Geo arcade and home platform. Released in 1993, it is the first installment in the Samurai Shodown series. In contrast to other fighting games at the time which were set in modern times and focused primarily on hand-to-hand combat, Samurai Shodown is set in feudal-era Japan (similar to Kaneko's Shogun Warriors) and was one of the first fighting games to focus primarily on weapon-based combat after the success of Capcom's Street Fighter II.

The game is set in the late 18th century and all the characters wield weapons. The game uses comparatively authentic music from the time period, rife with sounds of traditional Japanese instruments, such as the shakuhachi and shamisen, and a refined version of the camera zoom first found in Art of Fighting. True to its use of bladed weapons, the game also included copious amounts of blood.

The game quickly became renowned for its fast pace, focused more on quick, powerful strikes than the combos. As to emphasize the distinction of this gameplay system, slow motion was added to intensify damage dealt from hard hits. Also during a match, a referee held flags representing each player (player 1 was white; player 2 red). When a player landed a successful hit, the referee would lift the corresponding flag, letting everyone watching know who dealt the blow. To lessen the repetition of fights, a delivery man running in the background threw items such as chicken (that healed) or bombs, which could significantly change the outcome of a play.

ATP Tour Championship Tennis by Sega US


ATP Tour Championship Tennis is a tennis videogame released by Sega in 1994.

The main mode of the game, starts with the user creating a player and customizing attributes such as birth date, nationality, height, weight, and gameplay-related such as making the player right or left-handed, and choosing two moves for backhand and forehand each.

A total of 40 licensed ATP tennis players are featured in the game, with 32 active (at the time) and 8 retired legends.

Zero Wing by Toaplan


Zero Wing (ゼロウィング) is a side-scrolling shoot 'em up arcade game developed by Toaplan and published by Taito. The player is a lone hero who will save the universe from an evil force. It enjoyed a degree of success in arcades and was subsequently ported to the Genesis on May 31, 1991, in Japan. The European version was the source for All your base are belong to us, an Internet meme which plays off of the poorly translated English in the game's introduction.

As with other scrolling shooters, the aim of the game is to shoot all enemies that appear on screen and avoid getting obliterated by enemy fire, crashing into enemies or into foreground scenery. There are mid-level and end-of-level boss enemies that stay with the player until they are defeated. The game features eight levels, each a few minutes long and featuring different styles and enemies: Natols, Legrous, Pleades, Aquese, Submarine Tunnel, Barricade Zone, Bellon, Gerbarra.

After it became fairly successful in the arcades and game centers, Zero Wing was ported to the Mega Drive in 1991 by Toaplan themselves and the CD-ROM², an add-on for the PC Engine, by Naxat Soft in 1992. The Mega Drive version was also released in Europe by Sega in 1992. The home console versions of Zero Wing were never released in North America due to the release of the arcade version distributed by Williams Electronics, as well as the Japanese release will play fine on American consoles, like most early titles it had no region protection nor had the Europan release been PAL-optimized.

In the Mega Drive version, to expand on the game's plot, Toaplan added an introductory cut scene to the game. This introductory scene was translated by Sega of Europe to English from Japanese rather poorly for the European release (a phenomenon dubbed Engrish), resulting in dialogue such as "Somebody set up us the bomb", "All your base are belong to us", and "You have no chance to survive make your time". The introduction does not appear in the arcade nor CD-ROM² versions, rather, a different intro takes place with a blue-windowed ZIG.

GameTrailers listed the Mega Drive version of Zero Wing as the seventh-worst video game in its "10 Best and Worst Video Games", though the focus was on its bad translation. However, in a later ScrewAttack review, it was noted the game was "not that bad". It praised its soundtrack, stating that it contains "some of the best 16-bit rock music you'll ever hear". Retro review site HonestGamers noted that "Much is made of this game, all things considered. And it's funny, because there's not a whole lot to it," before awarding a lackluster score of 4/10.

Vectorman by Blue Sky Software/Sega


Vectorman is a series of run and gun platform games developed by BlueSky Software and published by Sega for the Sega Mega Drive/Genesis. It was released on October 24, 1995 in North America and on November 30, 1995 in Europe. The games have since appeared on several game compilations, including the Sega Genesis Collection for the PlayStation 2 and PlayStation Portable, the Sonic Gems Collection for the Nintendo GameCube, and Sonic's Ultimate Genesis Collection for Xbox 360 and PlayStation 3. Vectorman was added to the Wii Virtual Console on February 27, 2007, in Japan and April 5, 2007, in Europe, and in North America on September 22, 2008. It was also released on the digital distribution service Steam as part of the "SEGA Genesis Classics Pack" and as a standalone title.

In 2049, the human population of Earth embarks on a migratory voyage to try to colonize other planets. They leave mechanical "orbots" to clean up the mess they made on Earth through littering and pollution. Raster, a high-level orbot who watches Earth through a planetwide computer network, is accidentally attached to a working nuclear missile by a lesser orbot and goes insane, becoming an evil dictator named Warhead. He declares himself ruler of Earth, and begins preparing to execute any humans who dare return to their planet.

Enter Vectorman, a humble orbot in charge of cleaning up toxic sludge by simply discharging it into the sun. As he lands on Earth after his last trip, he finds chaos and confusion. Because all the other Orbots are controlled by Warhead (Vectorman having not been affected because he was away), Vectorman takes it upon himself to destroy the errant orbot and restore peace to Earth.

Vectorman uses pre-rendered 3D models in its level and character designs. This gives the game a smooth, computer-generated feel. The original name of the villain, Warhead, was Raster (as in raster graphics, the opposite of vector graphics). Vectorman was considered the answer to Nintendo's Donkey Kong Country at the time, as they both used graphical tricks to show graphics beyond what the console was thought capable of.

The game itself is a straightforward 2D action platformer. Vectorman is an "orbot" (a robot whose body is composed entirely of orbs) powered with a ball gun in his hand; powerups include a machine gun, "bolo" gun, and triple-fire guns.

Vectorman possesses the ability to transform, through the use of powerups, into several different forms: including a drill, to cut through floors; a bomb, to destroy all surrounding enemies or breakable walls; and an aquatic form, useful for swimming underwater. In addition to powerup transformations, three levels host unique morphed forms with which to combat bosses in. Overall, the game consists of 16 levels.

The original Vectorman was both a critical and commercial success, being praised for its level design, pre-rendered graphics, and soundtrack. The game was awarded Best Sega Mega Drive Game of 1995 by Electronic Gaming Monthly.

Top Gear 2 by Gremlin/Kemco/Vic Tokai


Top Gear 2 (known as Top Racer 2 in Japan) was the sequel to the 1992 game Top Gear, released on January 1, 1993 for the Super NES, May 24, 1994 for the Sega Genesis/Mega Drive and in 1994 for Amiga. It was developed by Gremlin Interactive and published by Kemco for the Super NES and by Vic Tokai for the Genesis/Mega Drive.

In this sequel, the game becomes more realistic, with a damage diagram on the left side of the screen, slower cars, and the possibility to upgrade your machine. The cars become more difficult to handle and the opponents are faster and tougher than in the previous game. The new addition of weather also plays a role, forcing the player to change from dry to wet tires.

The game takes place in 16 countries including 64 cities, starting with Australasia (Australia and New Zealand). After each country is beaten, the player is given a password, which can be later used to pick the game back up from that position. Because of agreement to naming rights, Giza Necropolis (in Egypt country) was renamed to Hugh Sitton, a photographer of Corbis Corporation.

The actual gameplay is quite simple, there is a map showing which directions the upcoming turns will be, and the player is given 6 "nitro boosts" at the start, which dramatically increase the cars speed for a short period of time. On certain courses there are pickups along the road ranging from a "$" which is $1,000 cash, a "N" which is an extra "nitro boost", and a "S" which is an automatic nitro administered right when picked up and returns each lap. The other pickups can only be collected once per race.

Players have the option of either an automatic or manual gearshift, and can configure the controls as they please at the opening menu of the game.

The Addams Family by Acclaim/Flying Edge


The Addams Family is a platform game based on the 1991 movie of the same name released by Ocean Software in 1992. The game was released for the Sega Mega Drive / Genesis, Super NES, Amiga and Atari ST.

Ocean released several other versions of the game for other platforms, featuring different levels and gameplay. One version was released for the Sega Master System, Nintendo Entertainment System and Sega Game Gear, with the latter ported by Acclaim Entertainment. A third title was developed for the Game Boy, and a fourth was produced for the Amstrad CPC, Commodore 64 and ZX Spectrum home computers.

In all versions, players control Gomez Addams as he attempts to rescue other members of the Addams family.

The Addams Family's lawyer, Tully Alford, has taken control of their Gothic mansion and imprisoned Morticia Addams, Pugsley Addams, Wednesday Addams, Granny and Uncle Fester. The player controls Gomez Addams as he explores the various rooms in the mansion, locating items and battling monsters, until he has located all of the lost family members.

Players control Gomez Addams and play through various locations of the mansion.

The game follows the Addams Family father and husband, Gomez Addams, as he attempts to save the members of his family who have been kidnapped. They have been stowed away in various locations in the mansion and are protected by a boss of some sort. The manservant Lurch and the severed hand Thing are the only characters not to be kidnapped. Thing will provide hints on gameplay whenever Gomez finds one of his red boxes marked with an 'A' for 'Addams'.

Gomez starts outside the front door of the mansion. Inside the house, Gomez can move from level to level in basically any order. The player will soon discover that the mansion is full of secrets, hidden passageways and side levels and bosses (for the purpose of increasing Gomez's health). Gomez dispatches enemies by simply jumping on their heads (similar to the Super Mario games). He can also find objects to throw at them, such as golf balls.

The game did not have a save system but, instead, bore a password system. Through progression of the game, the player would receive passwords, enabling him or her to start where they left off.

Reviews are mixed for the game with the Amiga and the SNES versions reaching scores of up to 95%, while the versions for the NES and Game Boy received significantly lower scores.

Moonwalker Rev 0 by Sega


Michael Jackson's Moonwalker is the name of several video games based on the 1988 Michael Jackson film, Moonwalker. U.S. Gold published various games for home computers, released in 1989, whilst Sega developed two similarly themed beat 'em up video games in 1990; one released for arcades and another released for the Sega Genesis and Sega Master System. Each of the games' stories loosely follow the story of the film, in which Michael Jackson must rescue kidnapped children from the evil Mr. Big, and incorporate synthesized versions of the musician's hits, such as Beat It and Smooth Criminal. The games, particularly the Genesis adaptation, have achieved cult status.

The gameplay is focused on finding children, all of whom resemble Katie from the movie, which are scattered throughout the level, some behind certain objects such as doors. Most of the objects are empty or contain enemies. In contrast to the arcade version, Michael's moves more closely resemble his trademark dancing moves. For example, the standard attack is a stylized high kick that is commonly incorporated into his dance routines. If the player continues to hold the kick button, and moves Michael backwards, he performs Michael's signature Moonwalk dance move. The player has combination health/ability bar. One button will allow Michael to spin, being invulnerable in the process. However, this spin move will slowly lose health. If the spin is held for more than two seconds, Michael will throw his hat in a fashion of a boomerang which will destroy most enemies. The longer the spin move is held, the wider distance that the fedora will cover. If held down long enough, a dance magic scene similar to the arcade version would play, featuring dance moves taken from the film clips of whatever song is playing in the background. Michael can also use the magic to slide down banisters and eliminate multiple enemies in the process. In certain levels, a shooting star may appear which temporarily transforms Michael into a cyborg that can attack enemies with various artillery, though cannot collect children. Almost every stage has three levels, designated in Super Mario Bros. fashion as X-1, X-2, X-3. However, the final level of the Mega Drive/Sega Genesis version was a first person "flight sim" type battle between Michael (now transformed into a space ship) and Mr. Big's ship.

Critical reviews were mixed. Your Sinclair compared the Spectrum version of the game to Gauntlet and Operation Wolf, saying it was well animated and "a surprising amount of fun". MegaTech said that the Megadrive version was an addictive platform game that had "excellent graphics". Mega magazine placed the game at number 91 in their list of the best Megadrive games of all time, saying it was average.

The Simpsons Barts Nightmare Rev 2 by Acclaim/FlyingEdge/Sculptured Software


The Simpsons: Bart's Nightmare is a 1992 video game developed by American company Sculptured Software based on the television show The Simpsons. It was released to the Sega Mega Drive/Genesis and the Super Nintendo Entertainment System.

Bart Simpson falls asleep while studying and wakes up in a strange universe where TVs and fairies roam the streets. The player must find Bart's lost homework and progress through the various levels to keep the homework pages and eventually return to reality.

The game is split in two parts. The first is set on a street (probably Evergreen Terrace, but referred to as Windy World). Bart walks around and has to find pages of his homework while avoiding enemies such as living post boxes and various characters from the show. Bart can collect his skateboard, which acts as a power-up and temporarily increases the player's speed as well as restoring and extending Bart's health bar the longer he is on the skateboard. Jimbo and his gang would coerce Bart into strolling with them, causing Bart to lose control of his movements and have to move with them, even having to take damage. Lisa Simpson with pixie wings would sprinkle fairy dust on Jimbo and his gang and transform them into rats, freeing Bart. However, if Bart is by himself, the Lisa pixie would turn him into a frog, where the frog Bart could not attack. If Bart caught a kiss blown to him by an old lady, it would revert him to his human form. Bart would also have to use bubblegum to blow a bubble to repel enemies as well as collect floating Zs to restore health.

Principal Skinner occasionally appears and tries to dress Bart in his Sunday school suit. If the player walks into Skinner, Bart will change appearance and become very slow and not be able to fire at enemies; however, the suit will also protect Bart from losing Z's from all enemies (save Jimbo and his gang).

When a page is found in Windy World, the player must jump onto it, where Bart will shrink down on the page, and the player has to choose one out of a selection of two randomly chosen mini-games. The player must point Bart to one of the two color-coded doors to play a mini-game and retrieve a lost page of Bart's homework. The doors and games are:

The green door: Bartzilla, a two part mini-game where Bart must stomp through the streets of Springfield and destroy the army with fire breath and visual lasers. After being zapped by a shrink ray, Bart climbs the Springfield State Building and fights "Homer Kong" and "Momthra."
The violet door: A journey into Bart's blood stream, where Bart must use an air pump to inflate and destroy germs. After collecting 5 atoms when the page is visible, the player wins. This mini-game has a cameo appearance from Smiling Joe Fission (a character from the first-season episode "Homer's Odyssey").
The yellow door: Itchy and Scratchy, where Bart is being attacked by the "team up" duo, as well as various other household objects that become enemies (the oven shoots fire, the telephone explodes, Marge's picture drops eyeballs, Pyro-Vacuums etc.) All fire-based attacks are instantly fatal, with Bart crumbling to ashes. This is the only mini-game divided into two separate parts; Bart must locate another page in Windy World before playing the second mini-game.
The blue door: Bartman, where Bart flies over Springfield as a superhero. Along the way he fights many bosses, including Sherri and Terri in a hot air balloon, Barney Gumble on a pink elephant, Waylon Smithers in a blimp (you face him twice), and eventually Mr. Burns in a biplane. Besides the enemies, Bart must avoid clouds of radioactive gas. Bart also receives soda bottles from Apu on a magic carpet in this level, which serve to raise his energy bar.
The orange door: Indiana Bart, where Bart must make through the balancing columns in "Temple of Maggie". There are two stages, each with a page reward at the end.

The mini-games can be played in any order; the pages awarded will be 1 through 8 depending on the order they were retrieved.

Upon either losing all the lives in the respective mini-game (and not getting the page back) or completing the mini-game (and receiving the page as a reward), the screen will flash back to Bart's room at night, which shows the amount of points the player has and the number of pages collected, while Bart snores. Once a minigame is completed, it will not resurface later in the game. If there is only one mini-game left, both doors will be the same color.

The game ends when Bart loses all of his Zs (Windy World will be covered in a white fog, suggesting Bart is about to wake up) and takes damage one more time, or if he accomplishes all the mini-games.

Sensible Soccer International Edition by Renegade/Sensible Software/Sony


Sensible Soccer International Edition 1994 Renegade Sensible Software Sony EU M4

WWF Royal Rumble by Acclaim/Flying Edge/Sculptured Software


WWF Royal Rumble is a professional wrestling video game released by LJN in 1993 for the Super NES and Sega Genesis. Like its predecessor, WWF Super WrestleMania it is based on the World Wrestling Federation. It features a variety of match types, including the newly added Royal Rumble match. The game's roster consists of wrestlers who were top stars in the WWF at the time, and each version of the game has five exclusive playable characters.

The game boasts several new features, including an on-screen meter grappling meter and steel chairs that can be used as weapons. Royal Rumble also adds a variety of new moves, including illegal tactics such as choking and each wrestler's signature finishing moves.

The game was followed up with the Sega Mega-CD release WWF Rage in the Cage and a direct sequel, WWF Raw.

WWF Royal Rumble carries over the "tug-of-war" style grappling system from the previous game, this time adding an on-screen meter to show who has the advantage in a grapple and how close they are to executing a move. Players may strike their opponent with steel chairs found outside the ring. After knocking the referee temporarily unconscious, one may use illegal tactics such as choking and eye raking. To better avoid losing via count out, wrestlers may also roll into the ring from the bottom side; ring entry was previously only possible through the left and right sides. In addition adding more moves to the basic moveset (including the body splash, knee drop, backbreaker, and atomic drop), WWF Royal Rumble includes signature finishing moves for each wrestler. Mega placed the game at #40 in their Top Mega Drive Games of All Time.

In a One-on-One match, two wrestlers (one player versus the computer or two players) square off for a face-to-face bout. One Fall, Brawl, and Tournament variations are available. One Fall matches feature an in-ring referee and are contested under standard rules. Victory is achieved by a 3-count pinfall or a count-out if a wrestler stays outside of the ring for a full 10 count. In a Brawl, however, the referee is absent. This allows unlimited time outside the ring and illegal moves such as eye raking and choking are allowed at all times. The Brawl match doesn't require a pinfall to win; instead, the first player to be entirely drained of his stamina submits in defeat. In a Tournament, a player must battle through the entire roster in a series of One Fall matches to win the championship belt.

A Tag Team match is made up of two teams of two wrestlers (if two players are involved, they can choose to either control opposite teams or be on the same team against the computer). Whenever one wrestler gets tired, they can tag in their partner. A wrestler on the apron can grab an opponent if they get close to the ropes, allowing their partner to attack them. One Fall, Brawl, and Tournament configurations are available. The same rules for the singles One Fall and Brawl matches apply to tag team matches. In the tag team Tournament mode, either one player or two cooperative players will choose two wrestlers to form a team and then must defeat the remaining wrestlers in a series of One Fall tag team matches to win the tag team championship.

A Triple Tag Team match is similar to a Tag Team match, except instead of two wrestlers to a team, there are three wrestlers on each team. Only one partner for each team appears on the apron at a time. The player can switch outside partners by pressing a button. One Fall and Brawl options are available (with one player or two players head-to-head), with the same rules as singles and tag team matches.

The Royal Rumble begins with two wrestlers, and more adversaries enter until six wrestlers are in the ring. Additional wrestlers enter as others are eliminated. There are no holds barred, and elimination occurs when a wrestler is thrown out of the ring. A wrestler must be worn down before they can be thrown out, unless they're caught running with a hip toss or knocked off of the top turnbuckle. The last wrestler remaining in the ring after all twelve have entered wins the match. At the end of a Royal Rumble, score rankings are shown giving a wrestler's total time in the ring along with a list of opponents they eliminated.

The Punisher by Capcom/Sculptured Software


The Punisher (パニッシャー) is a 1993 beat 'em up arcade game developed and released by Capcom. It stars the Marvel Comics' anti-hero and ruthless vigilante the Punisher and co-stars S.H.I.E.L.D. agent Nick Fury as the second player's character as they embark on a mission to kill the crime lord the Kingpin and bring down his organization.

The Punisher gained a significant popularity and was acclaimed by critics, being often regarded as one of the best titles in the beat 'em genre and one of the best video game comic book adaptations of all time. A Sega Genesis (Mega Drive) port was developed by Sculptured Software and published by Capcom USA and Marvel Entertainment in 1994, but is widely regarded as inferior to the original arcade version.

The game follows the same side-scrolling beat'em up formula Capcom established in Final Fight as the protagonists engage on various foes and stage bosses in brutal melee combat. Much in the same way that Capcom's Cadillacs and Dinosaurs did when released that same month (April 1993), the game distinguishes itself by the frequent use of several firearms (an Ingram submachine gun, an M16 rifle and an improvised flamethrower), along with the traditional melee and thrown weapons (including baseball bats, hammers, knives, Japanese swords and shuriken), as well as improvised weapons (such as lead pipes and car tires).

Unlike in Final Fight, the Punisher and Nick Fury's size, abilities and tactics are essentially interchangeable; they both use the same punch, kick, throw, and special piledriver and "megacrush" attacks. There are also several sections of the game in which the characters draw their handguns enabling the player to shoot the enemies. The game is presented in a comic book-like style, including featuring on-screen onomatopoeias such as "BLAM!" for gunshots.

Common villains the players confront during the course of the game range from street punk thugs, to the Tommygun-wielding mobsters and machinegun-toting mercenaries, to voluptuous kunoichi ninja-women with palette swap-coded special powers. Marvel Universe characters Pretty Boy and Jigsaw are included among the strong regular enemies (as a cyborg and a gunman). The Punisher's aide in the game is Microchip, while Nick Fury is aided by Alexander Pierce and Kate Neville. The Ryu-like karateka enemy Yan Lee's name is a tribute to the Marvel comic artist Stan Lee.

A home port of The Punisher was released for the gaming console Sega Genesis (Mega Drive) in North America in 1994 and for the PAL region Mega Drive in 1995. This version, while published by Capcom, was developed by Sculptured Software. In addition to the worse graphics and sound, lesser variety of enemies, and a smaller amount of objects on screen than in the original, many of the previously breakable background objects were rendered unbreakable due to the limitations of the Genesis' hardware. There is also some content censorship in this version (it includes the animation of cigar smoking by Fury being removed from the game, female ninja enemies with skimpy outfits becoming fully clothed, and a removal of the scene where the Punisher shoots the defeated first level's boss character Scully after his interrogation).

Reviewing the Genesis conversion, VideoGames called it "a decent exercise in vigilante mayhem" that is "surprisingly fun, yet fairly standard game." The Genesis version was lambasted by Next Generation, who stated that "not much good can be found" in the game and "the person responsible for putting out The Punisher deserves a good spanking." Retro Game Age opined that "Capcom did a decent job of porting the game," but nevertheless "could have done better, especially considering the work done on Super Street Fighter 2."

Arcade Classics by Sega


Arcade Classics is a Sega Mega Drive/Genesis game featuring three classic arcade games: Pong, Missile Command, and Centipede, plus a revised Sega version of each one. A version of the game was also released for the Sega Game Gear, with Ultrapong replacing Pong.

Toy Story by Disney/Psygnosis/Travellers Tales


Toy Story is a video game for the Sega Genesis, the Super Nintendo, Game Boy and Microsoft Windows. It is largely based on the movie of the same name. The game closely follows the plot of Toy Story, with a few minor differences. The game was followed by a sequel based on the second film.

The game closely follows the plot of Toy Story, with a few minor differences.

Players control Woody through 17 stages (18 for the Mega Drive/Genesis version and 10 for the Game Boy version) that encompass the entire plot of the film. Several obstacles lie between the player and the goal of each level, not least of which is a wide assortment of enemies. Woody is equipped with a pullstring whip, which will temporarily "tie up" opponents, letting Woody pass by unharmed. It cannot, however, kill enemies (with the lone exception of Nightmare Buzz, the only boss in the game to be permanently defeated through the whip). This whip can also latch onto certain hooks, letting Woody swing above perilous terrain (similar to Earthworm Jim and its whip mechanics).

The game occasionally changes genres for a stage. Players control R.C. in two stages: one in which Woody knocks Buzz out a window, the other in which they both race back to the moving truck. Both play largely the same; the game takes an overhead view of the level, giving the players basic acceleration, braking and steering, and tasking players with reaching the end of the stage while not running out of batteries (which drain constantly, but can be replenished by bumping them out of Buzz in the former stage, and merely finding them on the ground in the latter). The Mega Drive/Genesis version also has an exclusive level in which Woody rides R.C.'s back while rushing back to Sid's house to fetch Buzz; this stage plays very similar to OutRun, but has the same condition of maintaining a battery level. Lastly, one stage takes place in a first-person maze similar to Wolfenstein 3D, in which Woody must find alien squeak toys lost inside the claw machine and return them to the play area, where the rest of the alien toys reside, all within a time limit.

Alien 3 Rev 1 by Acclaim/Arena Entertainment/Probe



Alien 3 Rev 1 1992 Acclaim Arena Entertainment Probe EU-US en

Teenage Mutant Ninja Turtles Tournament Fighters by Konami


Teenage Mutant Ninja Turtles: Tournament Fighters, or Teenage Mutant Hero Turtles: Tournament Fighters in Europe, is the title of three different fighting games based on the Teenage Mutant Ninja Turtles franchise, produced by Konami for the Nintendo Entertainment System, Mega Drive/Genesis, and Super NES and released during a period between 1993 and 1994. Konami produced a different fighting game based on the series for each platform, featuring a differing cast of characters.

The Mega Drive/Genesis version of Tournament Fighters was released in North America, the PAL region, and Japan around the same time as its SNES counterpart.

The Mega Drive/Genesis version uses the standard three-button controller, with only two buttons for attacking (punch and kick). To perform stronger punches or kicks, the player must hold the directional pad towards the opponent while pressing either attack buttons. The third button is used for taunting. Some of the stages in the game feature destroyable scenery that gives the player and their opponent access to new areas in the stage. As well as their special moves, each character has a 'killer' attack which is only accessible when they are close to death and the red part of the characters' life gauge at the top starts flashing. This is done by pressing the Taunt button in conjunction with a specific D-Pad motion. These moves nearly take out the other characters life gauge completely.

The game has eight playable characters, which includes the four Turtles and Casey Jones, as well as April O'Neil (whose active role differs from the versions of the character featured in other games), Ray Fillet (a character from the Teenage Mutant Ninja Turtles Adventures comics), and Sisyphus (an original character, named Musha Beetle in the Japanese version). The player can adjust their power and speed after selecting their character. The music in this version was tailored for each character's personality and is considered the best soundtrack of the three ports. It was composed by renowned videogame composer Miki Higashino in collaboration with DJ Ada-San.

The main single player mode features the turtles and their allies traveling to various planets in Dimension X, fighting against clones of themselves, as they seek to rescue Splinter from Krang. After defeating the eight clones, the player travel to the final three stages to fight against a Triceraton, Krang's Android, and Karai (in that order). The game has a two player mode, as well as a practice mode in which the player faces the computer in a 1-round match, and a "Tournament" where the player must defeat 88 opponents with one life gauge.

Star Trek The Next Generation Rev 1 by Sega


Star Trek: The Next Generation: Future's Past (Star Trek: The Next Generation: Echoes from the Past on Sega) is a 1994 adventure game featuring strategy and puzzle-solving elements. The game was released for the Super Nintendo Entertainment System, the Sega Genesis and the Sega Game Gear. It takes place in the Star Trek universe, spanning Federation space and the Romulan Neutral Zone, and centers around the appearance of the IFD (Integrated Field Derandomizer), an artifact machine of unknown origin that, as its name suggests, allows its user to reshape matter and energy. It culminates in the IFD Trials, three tests undertaken by representatives of any races that are present when the Trials are held, and failure would mean the destruction of the Federation and the enslavement of countless worlds by the Federation's enemies.

Both the Sega and Nintendo games feature largely identical gameplay, but with some key differences between versions.

Future's Past is an adventure video game in which the player is investigating the relationship between the Romulans, an alien race called the Chodak, and a temporal device. The game plays as an episode of the series does, in that the player communicates with members of the crew and interacts with them in a variety of ways. In game areas include the main bridge, transporter room, conference room, alien ships, and planet surfaces.

The main bridge offers a large amount of interactivity. Here the player can interact with each crew member, interviewing them to gain knowledge for the mission and to solicit opinions on how to proceed. The bridge has a variety of terminals, including the Conn, communications, engineering, the main computer, and access to the transporter room and conference room. The engineering terminal gives the player control over ship repair duties, in a similar style to the PC game Star Trek: The Next Generation – A Final Unity. The main computer offers a material to research for missions, and general information about the Star Trek universe. The Conn is the ship's navigational control and is where the player plots course and speed to various game destinations. In the conference room the player is briefed with the crew regarding how to proceed at various points throughout the story.

When the player goes to the transporter room, planning to beam to a destination, he can choose his crew to bring along. Each crew member has stats that decide how effective he will be at certain tasks, such as tactical, technical, strength and health. Choosing a selection of characters that target the mission goals can make the gameplay much easier. At the destination, the player has individual access to each character and their inventory. The phaser, tricorder, and various specialized devices (such as medical equipment) are used in the game to interact with the environment.

In-game events are played out through conversations on the main bridge viewscreen, in-person on away missions, and via short in-game animated cinematics. The game's intro mimics the intro of television series.

This game was released for both the SNES and Sega Genesis; though the plot and most gameplay elements were maintained, there are many significant differences that cause gameplay discrepancies. The Genesis version has diplomatic sequences wherein the player reasons with various entities (ranging from Romulan commanders to miners on a desolate moon), and the results have profound outcomes on the course of play. The SNES lacks this feature entirely (though the exchanges are still present, they are automatic and cannot be altered), and the sequence at the end of the game where Jean-Luc Picard speaks with the IFD's interface-analogue is eschewed, and replaced with what amounts to a single "congratulations" screen, with no resolution to the story.

WWF WrestleMania by Acclaim/Midway/Sculptured Software



WWF WrestleMania (also known on console versions as WWF WrestleMania: The Arcade Game) is a professional wrestling arcade game released by Midway Manufacturing Co. in 1995. It is based on the World Wrestling Federation (WWF) professional wrestling promotion. The game featured digitized representations of eight WWF performers who are pitted against each other in fast-paced matches inspired by Midway's Mortal Kombat and NBA Jam games. Commentary is provided by Vince McMahon and Jerry Lawler, who also appear in the game sitting at the announcers' table to the right of the ring. Acclaim, who published the console versions of the game, developed a follow-up, WWF in Your House for the PlayStation, Sega Saturn, and DOS. Despite being based on professional wrestling, WrestleMania's digitized graphics and fast-paced gameplay make it more of a fighting game inspired by Midway's popular Mortal Kombat series. What separates this game from previous and future WWF/WWE video games is its over the top and very cartoonish attacks. Examples include Doink The Clown pulling out a mallet out of thin air, Razor Ramon's arm transforming into a blade, or Bam Bam Bigelow's fists catching on fire. While actual wrestling moves are present, matches consist primarily of strike attacks and special moves. There are other similarities to the Mortal Kombat games, such as uppercuts that cause the opponent to go sky high, flawless victories and very tongue-in-cheek character animations. WrestleMania's one-player mode has the player choose one of eight wrestlers – Bam Bam Bigelow, Bret Hart, Doink the Clown, Lex Luger, Razor Ramon, Shawn Michaels, The Undertaker or Yokozuna. A unique feature is that each character can "bleed" an object that represents them. Such "bleeding" objects include dumbbells flying out of Lex Luger and valentine hearts coming out of Bret Hart. WWF WrestleMania features two single-player modes: the Intercontinental Championship and the WWF Championship. In the Intercontinental Championship mode, the player must win four one-on-one matches, two Handicap 2-on-1 matches, and one Handicap 3-on-1 match to win the title. In the more difficult WWF Championship mode, the player must win four Handicap 2-on-1 matches, two Handicap 3-on-1 matches, and finally a "WrestleMania Challenge," where the player must defeat every wrestler in the game in a gauntlet, starting with a three-on-one setup, with each eliminated opponent being replaced with another until all eight have been defeated. The game also features two multi-player modes; head to head, a one-on-one match between two players, or cooperative, where the two players team up in a tag team version of the WrestleMania Challenge in which they must defeat the game's eight wrestlers in groups of two to become the Tag Team Champions. In-game music consists of snippets from the roster's circa-1994 entrance music (with the exception of Shawn Michaels, who has the older, Sherri Martel version of "Sexy Boy" and Undertaker with his previous theme when he had the Western Mortician moniker from 1991 to 1994), as well as the opening themes to WWF Monday Night RAW, WWF Superstars and WWF Wrestling Challenge. The Genesis version retains most of the voice and commentary samples from the arcade and allows for four wrestlers on-screen, also with slow down. The Sega 32X release is similar to the Genesis version, but with improved graphics and audio. However, the frame rate was reduced to 30 frames per second in the 32X port compared to 60 frames per second in all other versions.

Chameleon Kid by Sega


id Chameleon, known as Chameleon Kid (カメレオン キッド Kamereon Kiddo?) in Japan, is a platform game released for the Mega Drive/Genesis. The premise of the game is that the main character, Casey, can use masks to change into different characters in order to use different abilities.

The game is also a part of the Sega Genesis Collection for the PlayStation 2 and PlayStation Portable. It was released for the Virtual Console in Japan on May 22, 2007; North America on May 28, 2007; and Europe on June 1, 2007. It was also released in addition to a series of other Sega games, including Shining Force and Comix Zone, in Sega Smash Pack 2. The game has also appeared in Sonic's Ultimate Genesis Collection for Xbox 360 and PlayStation 3.

A new virtual reality arcade game called "WildSide" arrived in town and every kid played it. Nothing seemed out of the ordinary until kids began to disappear. The game's boss, Heady Metal, had freed himself from his scripted AI. He was using his new freedom to kidnap every kid who could not beat the game, which was all of them, until now. A boy named Casey who calls himself "Kid Chameleon" enters the game and must defeat every level, every boss and Heady Metal himself if he wants to save the others.

The player, as Kid Chameleon, progresses through a series of levels, containing an array of deadly enemies and obstacles. Most levels contain a flag, which is the primary goal of each level, from which the player progresses to the next level. However, a number of teleporters throughout the game can warp the player not only to different places in the same level, but also to different levels, and sometimes to an entirely different path through the game. At the end of the game, Kid fights and defeats the final boss, Heady Metal. Kid Chameleon contains 103 levels, of which only about half are on the "main path" (traversing levels only by flags), and also counts 32 smaller unnamed levels, simply called "Elsewhere". Despite the game's considerable length, there was no password system or other method of saving the game (although re-releases in compilations and Virtual Console include their own save features). There are several bonuses that can be earned at the end of certain levels (in which the flag is touched), including beating a time limit, not getting hit and not collecting any prizes.

As Kid Chameleon moves through the game's levels, he gains access to masks that transform him into different characters. Each character has different special abilities and varying amounts of hit points. Collecting a mask that the player is already wearing will restore its health. The sheer amount of variety in gameplay due to the various characters is part of what gave Kid Chameleon such an addictive style; few levels repeated the same structure and they usually had specific strategies and characters to be beaten. In addition to the offensive abilities of each form, the Kid could also defeat enemies by jumping on them, although he may take damage from some enemies by doing so. Each form can also make use of Diamond Powers which require diamonds collected in the game to use, accessed by pressing A + Start. Players lose a life if Kid Chameleon loses all his hit points in human form, is crushed, falls into bottomless pits or lava or touches the drill wall which appears in certain levels, or if time runs out. Extra lives and continues can be found in the game, with additional lives awarded for every 50,000 points.

Tiny Toon Adventures by Konami


Tiny Toon Adventures: Buster's Hidden Treasure was the first Tiny Toon Adventures-based game released on the Mega Drive/Genesis. It was released in 1993 and developed and published by Konami.

Buster Bunny's mission in this game is to trace down and defeat Montana Max, who has stolen and hidden some treasure as and rescue Babs Bunny. Many of foes are in the way, including Roderick Rat and Gene Splicer, who has brainwashed several of Buster's friends, including Plucky Duck, Hamton J. Pig, Dizzy Devil and Calamity Coyote. Upon defeating Gene, the helmet controlling Buster's friends will fall off and explode, leaving them dazed or to fall down in a comical fashion (in the case of Calamity Coyote).

To complete each level, Buster must find Gogo Dodo, who will allow him to enter a portal. Additionally, Buster can find portals reminiscent of the show's rainbow-coloured logo, that will take Buster into Wackyland in the form of a bonus level. Here, Buster must attempt to collect as many items as he can before touching one of the numerous Dodos that populate the level.

MegaTech magazine praised the graphics and sound, many levels to explore in different landscapes such as woods and snow.

Alex Kidd in the Enchanted Castle by Sega


Alex Kidd in the Enchanted Castle (アレックスキッド 天空魔城 Arekkusu Kiddo Tenkū Majō?) is a side-scrolling platform game developed and published by Sega for the Sega Genesis video game console. The game was released in Japan in February 1989, in the U.S. in January 1990 and in Europe on November 1990. It is the only 16-bit platform game starring Alex Kidd, and the fifth game in the Alex Kidd series of video games.

Alex Kidd in the Enchanted Castle follows Alex as he fights his way through the fictional planet Paperock in search of his long-lost father, King Thor. Alex has access to several items and vehicles that help him complete his quest, including a motorbike, pedicopter, and pogo stick, which each give him unique abilities. While traveling through eleven worlds, Alex must defeat several opponents in rock-paper-scissors before finally finding King Thor.

The player guides Alex through eleven stages by fighting and avoiding enemies and obstacles. Alex can jump, kick, crawl or punch enemies, causing them to explode into gold coins, called Baums. New items and vehicles are gained by playing Janken (Rock, Paper, Scissors) in gambling houses, including the Sukopako Motorcycle, the pedicopter (a small pedal-powered helicopter), a pogo stick and wizard cane which allows Alex to float in the air for a few seconds. One hit from any enemy causes Alex to die instantly.

In the original Japanese version of the game, when Alex or his opponent lose a Rock Paper Scissors match, the loser's clothes disappear, leaving him/her naked with a fig leaf over his/her genitalia. In the Western versions, the loser is flattened by a heavy weight. Several levels were also renamed for the Western release.

Battletech by Extreme Entertainment


Mechwarrior 3050 is the second Battletech based game from Activision for Super NES. The Sega Genesis version of Mechwarrior 3050 is nearly identical to the Super NES version, except that it is simply titled Battletech. It was developed by Malibu.

The story takes place during the events of the Clan Invasion in the 3050 era where players are assigned the role of a Clan Wolf Mechwarrior; as he is sent to eliminate several Inner Sphere assets which threaten to destroy the Clan's dominance on the battlefield.

This video game is viewed in an isometric view as opposed to the first person view of the previous game. The game also features a unique two-player mode where one player controls the bottom half of the mech to navigate it around the map while the second player controls the upper torso which moves independently.

WWF Raw by Acclaim


WWF RAW is a video game based on the television show of the same name produced by the World Wrestling Federation, released for the SNES, Sega 32X, Mega Drive/Genesis, and Game Boy in late 1994 and early 1995 by Acclaim Entertainment. It is the sequel to the WWF Royal Rumble game that was released in 1993, and is the final part of LJN's 16-bit WWF trilogy. Players can play either One-on-One, Tag Team, Bedlam, Survivor Series, Royal Rumble, or a Raw Endurance Match.

WWF RAW introduces differences between the characters in that they not only have their own signature moves, but differing move sets altogether (including new over-the-top "mega moves"). The game adds many moves not seen in the previous games, such as a DDT, a fallaway slam, and various types of suplexes. Additionally, wrestlers differ in attributes of speed, strength, stamina, and weight.

The game itself is arcade-like and involves a "tug-of-war" system in which, when the wrestlers lock-up, a meter appears above them and players must repeatedly press buttons to pull the energy away from the opponent's side to theirs. With more energy, they can perform moves with greater impact. Once an opponent's energy is low enough, a player can perform a wrestler's unique signature move.

In a One-on-One match, two wrestlers (one player versus the computer or two players) square off for a face-to-face bout. One Fall, Brawl, and Tournament variations are available. One Fall matches feature an in-ring referee and are contested under standard rules. Victory is achieved by a 3-count pinfall or a count-out if a wrestler stays outside of the ring for a full ten-count. In a Brawl, however, the referee is absent. This allows unlimited time outside the ring and illegal moves such as eye raking and choking are allowed at all times. The Brawl match doesn't require a pinfall to win; instead, the first player to be entirely drained of their stamina submits in defeat. In a Tournament, a player must battle through the entire roster in a series of One Fall matches to win the championship belt.

A Tag Team match is made up of two teams of two wrestlers (if two players are involved, they can choose to either control opposite teams or be on the same team against the computer). Whenever one wrestler gets tired, they can tag in their partner. A wrestler on the apron can grab an opponent if they get close to the ropes, allowing their partner to attack them. One Fall, Brawl, and Tournament configurations are available. In a standard tag team match, if an illegal wrestler is in the ring for a full 10-count, his/her team will be disqualified. Otherwise, the same rules for the singles One Fall and Brawl matches apply to tag team matches. In the tag team Tournament mode, either one player or two cooperative players will choose two wrestlers to form a team and then must defeat the remaining wrestlers in a series of One Fall tag team matches to win the tag team championship.

A Bedlam match is similar to a Tag Team match, except both team members are allowed in the ring at the same time (essentially a "Tornado" Tag Team match). A team must defeat both members of the other team to win the match.

In the Super NES version, Luna Vachon can take on Yokozuna in what would basically be called a "mixed gender singles match."
A Survivor Series match is also similar to a Tag Team match. Instead of only 2 members on each team, a team can consist of up to four wrestlers. It is also elimination style, in which a team is only victorious when all the opponents' teammates have been eliminated by pinfall, submission, countout, or disqualification. Only one partner can appear on the apron at one time, but the player can change outside partners via a button command.

When the One Fall option is enabled, characters cannot perform chokes, eye gouges or use weapons. But if the referee gets knocked down, these attacks will be enabled until he recovers. However, the match can not end until the referee is able to count pin attempts or ring outs. If the referee is knocked down too many times, he will walk out of the ring. The match will then continue under Brawl rules.

Applying certain holds to opponents which have no stamina will result in them giving up. This will not work in the Royal Rumble.

The Royal Rumble begins with two wrestlers, and more adversaries enter until six wrestlers are in the ring. Additional wrestlers enter as others are eliminated. There are no holds barred and elimination occurs when a wrestler is thrown out of the ring. A wrestler must be worn down before they can be thrown out, unless they're caught running with a hip toss or back body drop, or knocked off the top turnbuckle. In most cases, a Mega Move will instantly eliminate an opponent if they connect. The last wrestler remaining in the ring after all twelve have entered wins the match. At the end of a Royal Rumble, score rankings are shown giving a wrestler's total time in the ring along with a list of opponents they eliminated.

A Raw Endurance match is a mix between a Survivor Series and a Bedlam. The player picks his first wrestler, then up to five more partners. The choosing of partners is optional, meaning a player can choose to go in with as much as a 6-on-1 handicap. The first team to eliminate all the members of the other team wins the match.

Every wrestler has a unique move based on their real-life finishing move. They all need to be performed in specific positions when the targeted opponent is low on stamina. They all use exactly the same button combination, and most characters taunt if the move was successful. Shawn Michaels' finishing move is the "Catapult Suplex", a version of his then finishing move the "Teardrop Suplex". Both Bret Hart and Owen Hart use the "Sharpshooter", which is a hold. If the Sharpshooter causes the opponent's health to deplete fully, then they will submit. The correct move positions are noted in the game's instruction manual.

All versions of the game apart from the handheld versions also have Mega Moves. These are greatly exaggerated moves which cause the most damage. In most cases, they will knock an opponent out of the ring. If this happens in a Royal Rumble, then the opponent is eliminated. The player can execute these moves using a character specific button combination. Most of them are easy to avoid due to their long set-up animations. For example, both, Lex Luger and The Undertaker swing their arms in a circular motion before punching the opponent. As they are winding up their arms, the opponent has time to walk away from the target area. Other moves cannot be countered, like Diesel's literal throw towards the ceiling.