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Xenon 2 Megablast by Bitmap Brothers/Virgin


Xenon 2 Megablast is a video game originally produced for the Amiga and Atari ST, and later converted to the PC, Sega Master System, Sega Mega Drive, Acorn Archimedes and Game Boy platforms. The sequel to Xenon was designed by Bitmap Brothers (although coded by The Assembly Line). It became one of their most well-known titles, and is a classic of its genre.

After the Xenites' defeat in the Galactic Conflict which took place in the first Xenon, they have returned with a plan to wipe out the player's history by planting four bombs in space-time areas. The Megablaster pilot will have to fend off the bizarre wildlife around them. It is necessary to destroy the largest animal in each area as they have been fused with the bomb; once the creature is slain, the bomb is shut off.

Xenon 2 Megablast is a vertically scrolling shoot 'em up. Unusual for the genre at the time, the player's spaceship can reverse the scrolling of the play area for a limited distance; which is used in the game for defeating bosses, avoiding enemies and escaping dead ends. This game consists of five levels which are each divided into two sections.

The game has a generic sci-fi theme and almost no plot, focusing instead on presentation and gameplay. Indeed, it was the quality of the music and graphics that led to the game's memorability. The graphics bear the trademark "Bitmap Brothers" appearance, with realistic and detailed renditions of rock and metal objects. The enemies are mostly various nondescript organic creatures, plants, bacteria-like lifeforms, though the final levels feature robotics, mechanical enemies, and various artificial hostile entities.

The player of Xenon 2 Megablast must rely heavily on power-ups, which may be gained by shooting power-up containers that appear through the levels. When an enemy or a wave of enemies are destroyed they leave behind credits in the shape of bubbles. Small bubbles are worth 50 credits and large bubbles are worth 100. When a mid-level boss or end of level boss are destroyed, they explode to reveal lots of credit bubbles. Credits are then spent at a shop owned by Crispin The Alien (who bears a remarkable resemblance to the alien from the film Predator). Power-ups of various sorts may be bought there. Accumulating power-ups rewards the player with more heavy-duty firepower. The shop appears mid-level and at the end of the level.

At later levels, getting credit bubbles becomes easier, as certain areas contain an endless supply of enemies – strange bee-like creatures and killer kites – which will always drop a credit bubble upon dying. If the player stays long enough, making slight movements backwards, he can get an enormous amount of credits. This is where a major glitch occurs in Xenon 2; if you accidentally "over-collect" the credit bubbles trying to maximize your money to the highest possible amount, the money counter will simply wrap over back to zero, which the player will find out only upon finishing the level. When this happens the player is left with something like 200 or 500 credits, the game becomes next to impossible, and the player has to start all over again.

The game was ranked the 33rd best game of all time by Amiga Power. In contrast, Amiga Format's review of the CDTV version (Issue 39, October 1992) was very harsh: they rated it a paltry 32%, commenting that, while innovative at the time it was first released, the game had aged poorly and its gameplay was not well balanced.

A recent retrospective look on the Mega Drive version by HonestGamers echoed the sentiment that it had aged very poorly. It also complains about the scaled-back soundtrack and how the console port drops the last level entirely. It scores it a low 3/10.

Spider-Man X-Men Arcades Revenge by Acclaim/Flying Edge/Software Creations


Spider-Man and the X-Men in Arcade's Revenge is a video game first released for the Super Nintendo in 1992 by LJN. It was later released for the Sega Genesis/Mega Drive and Game Gear (under the Flying Edge brand) as well as the Game Boy. The game features Marvel Comics characters Spider-Man and the X-Men as they battle their captor, the villainous Arcade.

In the first level, the player controls Spider-Man who must use his spider sense to disarm several bombs located throughout the immediate exterior and maze-like entrance to an abandoned building. After the player completes this level, Spider-Man learns that the evil mastermind Arcade has kidnapped Storm, Cyclops, Wolverine, and Gambit. The player must successfully complete each character's level (each set in Arcade's deadly "Murderworld") in order to get to control Spider-Man in a final battle with Arcade.

After completing each stage, the player controls each hero as they fight in similar-designed mini-levels themed after the "behind-the-scenes" of Murderworld. The only character to have a significant change is Storm, who now walks, shoots multiple bolts of lightning rapidly and calls upon gusts of wind, and jumps about four times the height of the other characters.

The Genesis and Super NES editions of the game are nearly identical, apart from different instrumentation in the soundtrack.

Clay Fighter by Interplay/Ringler Studios/Visual Concepts


ClayFighter is a fighting game released for the Super NES in 1993 and later ported to Mega Drive/Genesis in 1994. It has been re-released on Nintendo's Virtual Console along with the two Earthworm Jim games and Boogerman, which are also by Interplay.

Most of the game features a circus theme focused more on humor than serious gameplay. It features claymation-style graphics that were created by photographing and digitizing actual clay models.

The game was one of the two "clay" themed game franchises made by Interplay, the second being a platformer titled Claymates.

ClayFighter's design was originally made to compete with fighting games such as Mortal Kombat but without the heavy violence and gore that was becoming controversial. Interplay pushed the game saying "Parents who object to blood-and-guts games now have an alternative title that gives kids the kind of intense action they want to see in fighting games" to draw sales.

A meteor made entirely out of clay crash-lands on the grounds of a humble American circus. The goo from the interstellar object contaminates all of the circus' attractions, transforming them into bizarre caricatures of their former selves, with new superpowers.

Olympic Summer Games by THQ/U.S. Gold


Olympic Summer Games was the 16-bit edition of the official video game of the Atlanta 1996 Olympic Games. It is the third game of a loose "trilogy" also consisting of Olympic Gold and Winter Olympics. Overall, it was the last "Olympic" video game released for the fourth generation of consoles (Mega Drive and SNES), as well as the Game Boy.

It has 10 events (three more than Olympic Gold), but only two aren't based on track and field events, and unlike Winter Olympics, there are no major differences between each event on different platforms.

Ecco The Tides of Time by Sega


Ecco: The Tides of Time is the second game in the Ecco the Dolphin series is the sequel to Ecco the Dolphin for the Sega Mega Drive, Game Gear, and Mega-CD, developed by Novotrade International and released in 1994. The Tides of Time continued the story of the first game and featured similar gameplay with a few new additions.

The Tides of Time maintains the same controls and level of difficulty as its predecessor. Ecco's main attack is to ram into enemies them at high speeds, while his sonar is used to communicate with other cetaceans and interact with certain objects such as crystal Glyphs, as well as bring up a map of the area through echolocation. By combining his charge and sonar, Ecco can attack enemies from a distance (a technique he had originally learned in the first game). As a mammal, Ecco is also required to surface for air at regular intervals.

New puzzles are added to expand the gameplay, such as following other dolphins through an underwater maze and a "scavenger hunt" in which Ecco must collect the Asterite's missing globes. Two new power-ups are also introduced. The first is the "Pulsar", which grants Ecco the ability to fire a multi-directional sonar attack at enemies for the duration of the stage. The second is the "Metasphere", which transforms Ecco into different animals. The transformations are level-specific and include a seagull, a jellyfish, a shark, a school of fish, and even a Vortex drone.

Some stages use a unique pseudo-3D effect. In these stages, Ecco must swim through moving rings while avoiding or attacking enemies, and he will be forced to restart if he misses too many rings or takes too much damage.

12 in 1



Pitfall The Mayan Adventure by Activision


Pitfall: The Mayan Adventure is a 1994 video game developed and published by Activision. A sequel to Activision's 1982 Pitfall! for the Atari 2600, the player controls Pitfall Harry, Jr., son of the protagonist of the original game, as he attempts to rescue his father from a Mayan jungle setting.

Activision developed the game in partnership with Redline Games. It was first released for the Super Nintendo Entertainment System, Sega Genesis and Sega CD in 1994, followed by releases for the Sega 32X, Atari Jaguar, and PC the following year. The PC release was the first commercial release for the recently debuted Windows 95 operating system. Publisher Majesco Entertainment ported the game for the Game Boy Advance in 2001; a downloadable version appeared on the Nintendo Wii's Virtual Console in 2009.

An extra feature in all versions is the ability to play the original Pitfall! (the Atari 2600 version) after finding a secret doorway within the game. The Sega CD, 32X and Windows ports contained extra (and expanded) levels and other enhancements over the other versions.